Struct Monster

Struct Documentation

struct game::formats::Monster

Public Functions

void Read(uint8_t *ptr)

Public Members

uint32_t id
std::string name
std::string translatedName
uint8_t type
uint8_t rank
uint8_t battleType
uint8_t level
uint8_t size
uint32_t minGold
uint32_t maxGold
uint32_t experience
uint32_t hp
uint8_t regenDelay
uint8_t regenPercentage
uint16_t defence
uint32_t aiFlag
uint32_t raceFlag
uint32_t immuneFlag
uint8_t st
uint8_t dx
uint8_t ht
uint8_t iq
uint32_t damageRange[2]
int16_t attackSpeed
int16_t moveSpeed
uint8_t aggressivePct
uint16_t aggressiveSight
uint16_t attackRange
uint8_t enchantments[6]
uint8_t resists[11]
uint32_t resurrectionId
uint32_t dropItemId
uint8_t mountCapacity
uint8_t onClickType
uint8_t empire
std::string folder
float damageMultiply
uint32_t summonId
uint32_t drainSP
uint32_t monsterColor
uint32_t polymorphItemId
MonsterSkill skills[5]
uint8_t berserkPoint
uint8_t stoneSkinPoint
uint8_t godSpeedPoint
uint8_t deathBlowPoint
uint8_t revivePoint